Starting the Design
As the main feature of this service is to be able to report injured wildlife of strays while on-the-go, the main device that I wanted to target first was mobile. More importantly, creating a specific app that includes this service as it would be able to use built-in mobile features such as GPS and location tracking easier. The design, then, took a mobile-first approach.
Differences Between App and Responsive Website
I decided that I wanted the main interactions on the app and the websites to differ, depending on the specific ways/times in which users will interact with the app or the website through their devices. The mobile app, with mobile's tendency to be on-the-go and more urgent, was chosen to be the most apt platform to have the reporting strays/wildlife feature. On the other hand, it is assumed that those who access the website would usually be functioning at a more leisurely pace, therefore having more time and space to access applications for volunteering, fostering, and donating where it may also be easier to search for and upload documents straight from the devices. Both platforms have the donation feature because donations and receiving funds is the most important way that these organisations, and therefore 'Haven for Wildlife', can function.
Ideation
I did a quick ideation exercise to come up with ideas for how to address the big gap identified in the competitive audit, specifically making sure that the Homepage (both on the app and the website) has these features fully accessible. Below is an example of various Homepage designs during the ideation exercise for the web.
Digital Wireframes
After ideating and drafting some paper wireframes, I created the initial designs for the ‘Haven for Wildlife’ app. These designs focused on allowing users to document down observations and locations to report stray/injured animals.
Lo-Fi Prototype - Mobile App
To prepare for usability testing, I created a low-fidelity prototype that connected the user flow to all pages of the app, along with the main experience of reporting and submitting a report about a stray/injured animal.
I then conducted a usability study of this prototype to get heuristic feedback before starting the hi-fi design and prototype.
Usability Study: Parameters
Study type:
Location:
Participants:
Length:
Research questions:
Unmoderated
- 5 participants: two males, three females, between the ages of 18 and 70
- All are locals who have various working backgrounds and schedules
20-30 minutes
- Can users submit a report successfully?
- Do users understand how to upload and take necessary material to accompany the report?Is the reporting process easy to use?
- Are there any parts of the reporting process that users are confused with?
- Can users easily navigate to different parts of the app from the landing page?
- Are users able to use the search function’s filter system?
- Do users think the app is easy or difficult to use?
Taipei, Taiwan
Findings from the usability study was used to make insights and then further prioritised by order of importance to make changes in the next mockup.
Hi-Fi Mockups and Prototype - Mobile App
Based on the insights from the usability studies, I applied design and feature changes such as providing a clear instructions in the ‘Report an Animal’ feature, including a help button on the top of the page.
Additional design changes included splitting up features into separate sequential pages to allow easier comprehension and reading on each page, including having responsive feedback pop-ups. An example of this change can be seen in the 'Donate' example below.
Visual Design - Colour and Style
The colours of the design were chosen from a single image of Meteora, Greece, specifically of the Pindus Mountains. Below is the colour palette with the functions that they were used for. The Sans-serif font of Poppins was chosen for its less-intense, less serious, and more calm and gentle aesthetic – reminiscent of cute fluffy animals.
- Title
- Poppins Semibold - 30 pt
- Heading
- Poppins Medium - 30 pt
- Sub-Heading
- Poppins Semibold- 20 pt
- Body Text 1
- Poppins Light- 15 pt
- Sub-Body Text 1
- Poppins Medium - 10 pt
- Sub-Body Text 2
- Poppins ExtraLight - 10 pt
'Haven for Wildlife' actually went through many rounds of designing. The original design that was used for the second set of usability studies were not the actual designs that ended up final. While there were no feedback regarding the initial hi-fi designs, I felt that it didn't embody the overall nature of the services that 'Haven For Wildlife' seeks to bring to the public – especially helping create meaningful connections between the public and wildlife/strays. The design, although practical with nature-themed colours, lacked a sense of intimacy and felt rather detached from the subject matter.
Below is an example of some of the changes in design that were made, from the initial hi-fi design iteration to the final version.
Sample Features and Pages
Below are some examples of features and pages in the hi-fi prototype of the 'Haven for Wildlife' app.