Starting the Design
As the main feature of this service is to be able to quickly create a room where players playing order can be randomised (or chosen) and scores quickly reported, the score-tracking feature was ideated first.
Paper Wireframes
I did a quick ideation exercise to come up with ideas for how to address the big gap identified in the competitive audit. Taking the time to draft iterations of each screen of the app on paper ensured that the elements that made it to digital wireframes would be well-suited to address user pain points. For the home screen, I prioritised having easy access to start a new game to help users begin playing quicker.
Digital Wireframes
As the initial design phase continued, I made sure to base screen designs on feedback and findings from the user research.
Being able to view past results of previous games or view results of that of friends was a key user need to address in the designs, in addition to being able to view ranking order immediately after a game.
Lo-Fi Prototype
To prepare for usability testing, I created a low-fidelity prototype that connected the user flow to all pages of the app, along with the primary user flow of creating a new game and inputting scores for each player.
I then conducted a usability study of this prototype to get heuristic feedback before starting the hi-fi design and prototype.
Usability Study: Parameters
Study type:
Location:
Participants:
Length:
Research questions:
Unmoderated
- 5 participants: two males, three females, between the ages of 18 and 57
- All are locals who have various working backgrounds and schedules
20-25 minutes
- How long does it take a user to complete the setting up the game “room” process?
- What can we learn from the user flow, or the steps that users take, to start, record, and end a game?
- Are there parts of the user flow where users get stuck?
- Are there more features that users would like to see included in the app?
- Do users think the app is easy or difficult to use?
Taipei, Taiwan (remote)
Findings from the usability study was used to make insights and then further prioritised by order of importance to make changes in the next mockup.
Usability Study: Findings
In total, I conducted two rounds of usability studies. Findings from the first study helped guide the designs from wireframes to mockups. The second study used high-fidelity prototypes and revealed what aspects of the mockups needed refining.
Round 1 Findings:
1. Users want and like features that allow for comparison and even after a game(s) has ended
2. Users don’t all want to wait around and watch the full gameplays in order to note down scores
3. Users can get confused when the same feature/page is not worded exactly the same throughout the app
Round 2 Findings:
1. Different sections/pages of the app are hard to navigate to
2. The theme and colours of the mockup is not very reminiscent of an arcade or gaming
3. Some animations are haphazard and not smooth
Hi-Fi Mockups and Prototype
Based on the insights from the usability studies, I applied design and feature changes. Early designs involved similar features with a different colour scheme. However, after the first usability testing users noted that the overall theme did not really match their perception of arcades or gaming. I have set the default theme to dark theme and chose colours reminiscent of the two.
Additionally, while the second usability study revealed that the initial confusion in navigation due to inconsistencies in word usage was resolved and that the bottom navigation bar was useful, some users still found some difficulty in navigation to the more embedded pages. I have added an additional navigation drawer to allow users to select the exact page they want to get to.
Visual Design - Colour and Style
The colours of the design were chosen from browsing video game home screens and researching what dark theme colours work well to represent arcade games. Below is the colour palette with the functions that they were used for. The fonts of Space Grotesk was chosen for its use and reminiscence of arcade and video games.
- Title
- Space Grotesk Bold - 20pt
- Heading
- Space Grotesk Medium - 14 pt
- Body Text 1
- Space Grotesk Normal - 12 pt
- Sub-Body Text 1
- Space Grotesk Light - 11 pt
Sample Features and Pages
Below are some examples of features and pages in the hi-fi prototype of the Scored! app.